%0 Journal Article %@ 2817-092X %I JMIR Publications %V 2 %N %P e45828 %T Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study %A Titov,Andrey %A Drouin,Simon %A Kersten-Oertel,Marta %+ Gina Cody School of Computer Science and Engineering, Concordia University, 1455 Boul. de Maisonneuve Ouest, Montreal, QC, H3G 1M8, Canada, 1 514 848 2424, andrey.titov.1@ens.etsmtl.ca %K medical image visualization %K volume visualization %K depth cues %K angiography %K gamification %K mobile games %K mobile phone %D 2023 %7 20.10.2023 %9 Original Paper %J JMIR Neurotech %G English %X Background: One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective: We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods: The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results: The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions: The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages. %R 10.2196/45828 %U https://neuro.jmir.org/2023/1/e45828 %U https://doi.org/10.2196/45828